Victorian Ideas about Pathogenic Winds

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John Singer Sargent – A Gust of Wind (1887)

I feel like of all the four core elements, Air gets the shortest shrift. I use Fire, Water, and Earth far more often than Air. To help me with some air/wind related ideas, I made some game reference notes after reading “A Medical Perspective on Winds and the Victorians” by Vladimir Jankovic.

Generally, fresh air was widely considered to be a core requirement of a healthy space or healthy home. However, the reliance on fresh air left one vulnerable to ill winds or to problems associated with the absence of wind. Winds were described as forces able to purify, pollute, transmit, herald (ill wind as ill omen), or ventilate. 

Winds are often described as carrying the worst elements of foreign soils, so winds that blew from Asia or Africa were described with prejudicial terms linked to those locales. They were also described by the geographies relative to England. Winds from the African desert, the moist sea, or the cold mountains were described with terms appropriate to those regions and were believed to carry contagions linked to those respective places.

d6 Pathogenic Winds

  1. Samiel – victims seem asleep with limbs separated from bodies
  2. Khamsin – corpses remain warm, swollen, and blue as if struck by lightning
  3. Harmattan – a dry wind that kills plants and parches skin but cures fevers and the bleeding fatigue
  4. Senegal – scorches as by a blast from a furnace
  5. Falkland – causes cramping and the inability to perspire
  6. Sirocco – stops digestion and kills over-eaters

South wind

  • Causes disease, specifically cholera
  • Warm & humid
  • Gluts of rain
  • Stinking fogs

North-east Wind – “Black North-Easter”
“When the wind is in the east / It’s neither good for man nor beast”

  • Cold, piercing, snowy
  • Causes discomfort and illness but not disease – croup, sore throat, swollen glands, pulmonary ailments, paralytic attacks
  • Saps strength & rids the mind of thoughts and ideas
  • Causes heaviness, swelling and tightness in the head.
  • People exposed to it feel faint, short of breath, without strength or appetite
  • Described with verbs like: howled, roved, moaned, crept, cut, froze

Calm (lack of wind) aka “The Calms” or “Dead Calms”

  • Stillness
  • Moistness
  • Gloomy, cloudy, grey – this mist is called “scumbling” after the artist technique
  • Disease mist – the idea of a contagion that lingers in mist is called “miasma”

Gruff Boreas, Deadly Calms: A Medical Perspective on Winds and the Victorians
Author(s): Vladimir Jankovic
Source: The Journal of the Royal Anthropological Institute, Vol. 13, Wind, Life, Health: Anthropological and Historical Perspectives (2007), pp. S147-S164
Published by: Royal Anthropological Institute of Great Britain and Ireland
Stable URL: https://www.jstor.org/stable/4623126

Yoon-Suin Links & Resources

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It’s been a minute since I ran or played any Yoon-Suin, but I saw a d66 magic tea blog post this morning and it made me want to reorganize my own Yoon-Suin content to make it more accessible since my old blog died and my one-page game stuff isn’t particularly searchable. (Slugman and Antmen by Lu Quade)

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My One Page Content:

My Hex Kit Maps: (You should buy Hex Kit from Cecil Howe)

Other Stuff:

Digging through my Drive

Thanks Dan for posting “Games in my Folders”, of your eight I only knew about The Lorian Gendarme Guidebook and the One Hundred Wilderness Hexes. I also tend to find great content only to immediately forget about it, so I took your post as inspiration to peruse my Google Drive for great stuff buried in the sands of time. Here are my 5:

Tricks, Empty Rooms, & Basic Trap Design By Courtney C. Campbell

Maybe it is cheating to pick something by Courtney Campbell, but I found this pdf online a while back and then didn’t look at it for a year or so only to recently rediscover it by accident. It is one of my main resources now when I am planning dungeons or other adventure sites. (link)

MONSTER MENU-ALL 2 by Skerples

I haven’t actually brought this to my table yet, but I really love it and haven’t heard anyone talk about it in a while. A list of all the monsters in Veins of the Earth and their various edible parts and potential effects that might come from eating those parts. It is even laid out by David Shugars and has it’s own art. (link)

Various Blank Resource Sheets by Richard LeBlanc

I really like all of Richard’s NewBigDragon stuff. His d30 companions are always by my side when I run games. I also find his Creature Compendium to be full of great monsters that are actually table-ready and yet different enough from the monster manual to make them fun. I forgot he had all these free resources for a while and was using crappy versions that I had cobbled together. Then I rediscovered a bunch of them in my drive and they make my life a bit easier. (link)

Chromatic Soup 1 & 2

These collaborations game out of some peak moments of G+ OSR brainstorming and crowd-sourcing. I leaned pretty heavily on Chromatic Soup 1 for one of my campaigns but had mostly forgotten about them until recently when I tried to figure out why I had all these references to “Bobcatmen” in one of my onepage adventures. Since Evlyn M has pulled down her Lulu account I will link my PDFs here. If anyone knows of an official source I will edit this to reflect: Chromatic Soup Chromatic Soup 02

Various art, specifically the d6 Crabmen by Steven De Waele

These images haven’t come to my table per se, but I smile each time I scroll past them in my Drive. They are so filled with character and inspiration, and they make me want to run Yoon-Suin again. Steven’s stuff is great. Follow him on Twitter Instagram or on Tumblr

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