I feel like of all the four core elements, Air gets the shortest shrift. I use Fire, Water, and Earth far more often than Air. To help me with some air/wind related ideas, I made some game reference notes after reading “A Medical Perspective on Winds and the Victorians” by Vladimir Jankovic.
Generally, fresh air was widely considered to be a core requirement of a healthy space or healthy home. However, the reliance on fresh air left one vulnerable to ill winds or to problems associated with the absence of wind. Winds were described as forces able to purify, pollute, transmit, herald (ill wind as ill omen), or ventilate.
Winds are often described as carrying the worst elements of foreign soils, so winds that blew from Asia or Africa were described with prejudicial terms linked to those locales. They were also described by the geographies relative to England. Winds from the African desert, the moist sea, or the cold mountains were described with terms appropriate to those regions and were believed to carry contagions linked to those respective places.
d6 Pathogenic Winds
Samiel – victims seem asleep with limbs separated from bodies
Khamsin – corpses remain warm, swollen, and blue as if struck by lightning
Harmattan – a dry wind that kills plants and parches skin but cures fevers and the bleeding fatigue
Senegal – scorches as by a blast from a furnace
Falkland – causes cramping and the inability to perspire
Sirocco – stops digestion and kills over-eaters
South wind
Causes disease, specifically cholera
Warm & humid
Gluts of rain
Stinking fogs
North-east Wind – “Black North-Easter” “When the wind is in the east / It’s neither good for man nor beast”
Cold, piercing, snowy
Causes discomfort and illness but not disease – croup, sore throat, swollen glands, pulmonary ailments, paralytic attacks
Saps strength & rids the mind of thoughts and ideas
Causes heaviness, swelling and tightness in the head.
People exposed to it feel faint, short of breath, without strength or appetite
Described with verbs like: howled, roved, moaned, crept, cut, froze
Calm (lack of wind) aka “The Calms” or “Dead Calms”
Stillness
Moistness
Gloomy, cloudy, grey – this mist is called “scumbling” after the artist technique
Disease mist – the idea of a contagion that lingers in mist is called “miasma”
Gruff Boreas, Deadly Calms: A Medical Perspective on Winds and the Victorians Author(s): Vladimir Jankovic Source: The Journal of the Royal Anthropological Institute, Vol. 13, Wind, Life, Health: Anthropological and Historical Perspectives (2007), pp. S147-S164 Published by: Royal Anthropological Institute of Great Britain and Ireland Stable URL:https://www.jstor.org/stable/4623126