Running One Thousand Dead Babies w/ 5e

I statted up some 5e dudes to use w/ One Thousand Dead Babies by Zzarchov Kowolski


Brigand      HP 11, AC 12, Avg. Stats (10).
25xp         Shortsword (+3 d6+1), Light Crossbow (+3 d8+1)

Cultist      HP 9, AC 12, Avg. Stats (10).
25xp         Shortsword (+3 d6+1),
             Dark Devotion. Advantage on saves vs. charm or fright

Ruffian      HP 16, AC 14, Avg. Stats (12), Perception 11.
100xp.       Multi-Attack. Shortsword (+4 d6+2), Shortbow (+4 d6+2)

Elf Scout    HP 16, AC 13, Dex 16, Nature/Survival +4, Stealth/Perception +6.
100xp        Multi-Attack. Shortsword (+5 d6+3), Shortbow (+5 d6+3)

Wolf         HP 11, AC 13, Dex 15, Stealth +4, Perception 13. Speed 40ft.
50xp         Bite (+4 2d4+2)
             Keen Senses. Advantage on Perception Checks
             Pack Tactics. Advantage on attack rolls if an ally is within 5ft of target.

Beast        HP 26, AC 13, Str & Dex 15, Perception 13.
200xp        Multi-Attack. Bite and Claw (+4 d8+2)
             Pounce – If charge 20ft and hit with claw, DC 13 Str test or prone

Evil MU      HP 22, AC 12, Int 17, Str 8, Perception 11. Spells +5, DC 13.
300xp        Cantrips: Light, Shocking Grasp, Chill Touch
             1st Level (4 slots): Charm Person, Mage Armor, Magic Missile
             2nd Level (3 slots): Hold Person, Misty Step, Darkness

Witch        HP 28, AC 14, Wis 17, Str 8, Perception 14. Spells +5, DC 13.
300xp        Cantrips: Druidcraft, Thorn Whip, Poison Spray
             1st Level (4 slots): Charm Person, Faerie Fire, Fog Cloud
             2nd Level (3 slots): Heat Metal, Spike Growth, Flaming Sphere

Cleric        HP 30, AC 16, Wis 17, Dex 8, Perception 14. Spells +5, DC 13.
300xp         Cantrips: Thaumaturgy, Light, Sacred Flame
              1st Level (4 slots): Bless, Command, Inflict Wounds
              2nd Level (3 slots): Hold Person, Spiritual Weapon, Silence

Evil Knight  HP 52, AC 18, Str/Con 16, History/Religion/Intimidation +5
700xp        Multi-Attack. Greatsword (+5 2d6+3), Heavy Crossbow (+2 d10)
             Dark Devotion. Advantage on saves vs. charm or fright
             Leadership. All allies in LOS get d4 on attack rolls and saves for 1 min.
             Parry (reaction). Add 2 to AC against one melee attack that would hit.

Half-Goat    HP 76, AC 11, Str/Wis 18, Perception 17. Darkvision 60ft.
700xp        Multi-Attack. Spear (+6, d8+4) Gore (+6, d8+4)
             Reckless. Gain advantage on all attacks, all attacks against have Adv.