Torchbearer AP (Session 19)

Date: 4/27/2023
Players: Varg, Lorne, Gerald, Ivy

Varg ran from the black knight, losing his way in the bog for a time before eventually returning to the camp. At the camp, he found Lorne sitting beside Ivy. Varg announced that Gerald was dead, and had been killed by the black rider. Soon thereafter, Gerald appeared beside the men. He had somehow survived the blow, but he seemed a fraction of his former self (Payed the Terrible Price).

Turn Six – Scout (versus roll – 5 dice) – Passed
The party scouted the road to ensure the path was clear, Gerald spotted the black rider but he was distracted by some screaming to the south. The party took advantage of this distraction to head north, wanting to make for Castle Erohring to recover the Spell of the First Daughter.

Turn Seven – Pathfinder (ob 5) – Failed
Lorne tried to guide the party to the castle, but the road was washed out and overgrown. They encountered poisonous snakes and foul monkey-creatures that threw stones. Eventually, they arrived at the outer wall of the castle but they had been made exhausted by their trek.

Set Camp: (Camp event: Wandering Monsters – 4 gnolls) – Pathfinder Test (Versus roll – 8 dice) – Passed
The party set a campfire at the base of the ruined castle wall, and set Lorne to watch. Lorne soon saw four gangly and furry humanoids wearing leather armor clamber through a section of ruined wall. Lorne distracted the gnolls, leading them into the bog and losing them in an encounter with the swamp apes.

Camp Rolls:
Varg
: Failed to recover from exhausted – rang his enchanted bell in the process
Ivy: Failed to recover from exhausted
Gerald: Attempted to sneak away from the group, but spotted by Lorne

Turn One – Series Roll of Health (versus roll – 3 dice) – All Passed
Rather than proceeding though the ruined wall, the party circumnavigated the castle until they encountered a deep chasm. A large tree had fallen across the chasm, landing on an upper balcony. A corpse was ensnared in vines below the balcony. The party members climbed the tree up to the balcony, the vines seemed to try to trip them up but they were able to avoid getting ensnared.

Turn Two – Scavenger Test (ob 2) – Failed
From the balcony, the party proceeded into a chamber that had a ruined four-post bed as well as a wooden chest and wardrobe. Ivy searched the wardrobe looking for fresh clothing, but instead found a pristine jewelry box. Bewitched, the opened the box and a otherworldly music started playing. A dry sand wind blew in through the door from the balcony, and when they looked towards that way – instead of seeing the bog they instead saw an infinite desert. The blue man stepped in from the balcony.

The blue man in a black white etching, a haggard old man with leathery skin.

Torchbearer AP (Session 18)

Date: 4/20/2023
Characters: Varg, Gerald

Varg and Gerald sit in a concealed camp, they can see the road across the bog. An injured acolyte in blood-stained robes is limping back to the tower – presumably a survivor of the ogre ambush. Varg and Gerald ambush the acolyte, killing him but both are injured in the conflict.

They strip the acolyte, taking his necklace. His skin is imbued with strange symbols. Varg looks at them and sees that they are a spell. He copies the spell into his spellbook – Wizards Aegis.

They scout around the tower, finding a hidden entrance in some boulders.

They continue around the tower, finding three corpses hanging out over the edge of the tower. Below them is a pit of gore, with bloody drag marks into the bog.

As they near the road, they hear horse hooves but fail to hide themselves. A black knight on a nightmare steed bears down on them with an ax in hand. Gerald tries to throw his spear, but he is injured and cannot land the blow. The nightmare steed tramples him to death.

Torchbearer AP (Session 17)

Date: 4/13/2023
Characters: Lorne, Varg

Varg follows the trail left by Gerald and Lorne, making his way into the cave. Lorne licks a toad, starts hallucinating. Varg also licks the toad.

The six corpses are singing, now they can see both the corpses and also the spirits which appear as they did in life. The spirits lead them down a hallway to where a golden gong rests on a dais. The spirits present the party with a shadow-puppet performance. The story they tell is how they were betrayed by Gorm the Boneless into giving him their magical powers.

They tell the party that to defeat Gorm, they must find the spell which will undo the binding. They tell the party to proceed to Castle Erohring to find the “spell of the first daughter.”

Lorne and Varg leave the cave through a separate exit. Lorne scouts for the lost party members, but takes a misstep and almost loses his leg to a carnivorous mold.

Torchbearer AP (Session 16)

Date: 4/6/2023
Characters: Gerald, Lorne

The acolytes are attacked by ogres. In the chaos, Lorne and Gerald escape into the bog. They find a stone mound with a cave. They explore outside, find a giant spider. The spider chases them into the cave. They find six corpses, preserved by the bog. They sit around a peat fire, not lit. They camp there.

Torchbearer AP (Session 15)

Date: 3/23/2023
Characters: Gerald, Varg, Ivy

Gerald steals gold from adventurers in Veihus. As the party exits town, the adventurers spot them and pursue. The party seeks to run, but gets caught in a bind between a bramble and cliff. Varg casts Celestial Music, persuading the adventurers to jump to their deaths.

The party takes the pony and horses from the adventurers, and proceeds towards Svartarn. They make camp, then explore the area. Gerald and Ivy get caught by Gorm’s acolytes, and seized.

Torchbearer AP (Session 14) – First Respite

Date: 3/9/2023
Players: Charlie – Lorne, Max – Gerald, Aaron – Ivy, Joe – Varg

New Traits:
Lorne – Zealous
Gerald – Devil May Care
Ivy – Heart of Battle
Varg – Scarred

New Wises:
Lorne – Blood Cult Wise
Gerald – Mark Wise
Ivy – Dwarf Wise
Varg – Devil Summoning Wise

Nicknames:
Lorne – “Long Pole Lorne”
Gerald – “Lil Rascal”
Ivy – “The Blood Raven”
Varg – “The Burned”

Creeds:
Lorne – Spread the cult of the Blood Raven
Gerald – Sucker born every minute
Ivy – People of true worth take justice into their own hands
Varg – Gorm the Boneless and his followers must be purged from the lands

Current Enemies:
Lorne – Daan the fighting trainer (from Sunnas)
Gerald – Hanno the Town Guard (from Sunnas)
Gerald – Dvalin the Dwarf Adventurer (from Veihus)
Ivy – Dabne the Riverlands Bounder
Varg – Hall the Magician

Torchbearer AP (Session 13)

Date: 3/2/2023
Players: Joe – Varg, Max – Gerald, Charlie – Lorne

The halflings were rewarded for helping the elf. Gerald received a spear, Ivy a hatchet, and Lorne a leaf that can turn into a boat.

The blue demon was freed after the death of the Archon. Varg witnessed the demon slay all the dwarfs in the armory, seemingly poisoned or diseased – bleeding from their eyes and ears. Varg was given a silver bell and told to leave.

Varg met back up with the halflings. They cut the dwarfish boat free from the moorings and sailed to the edge of the lake. They made camp. Gerald stole some coins from a passing merchant.