Title: Fight at the Dragonblood Tree
Charlie – Lorne
Joe – Varg
Max – Gerald
Aaron – Ivy
The characters rendezvoused at the dwarfen complex, after a small party of dwarfs collected Varg, Willa, and Lorne from where they had been hiding out.
Willa confronted Ivy, saying that she had changed – the Halfling joy had gone out of her eyes. Lorne stepped up to defend Ivy, calling her the “Blood Raven” and saying that she had come to save them all. Willa wasn’t sure how to take this news.
The dwarf chieftain Goldor barged into the room, demanding that the time had come for the halflings to lead him to the dragonblood tree. Gerald tried to delay the dwarf by stating that Varg was injured and needed healing. Goldor responded that they should leave Varg behind to be tended to, but that he was unwilling to wait.
Varg Seeks Healing
Varg decided to stay back to tend to his wounds, and the rest of the party ventured forth with Goldor. Varg found himself led by some younger dwarves into an inner sauna. They stripped him of his dirty and blooded attire and then tended to his exhaustion.
Turn One – Exhausted Recovery Test (ob 3) – Varg Passed
Afterwards, the dwarfs discussed whether or not Varg would survive. He was clearly still both injured and sick, and the dwarfs worried that he was beyond their skills to save. One of them whispered something to the other, who responded angrily “we cannot take him to see the master, it is forbidden!” The other one insisted, worried that Varg may die under their care.
Eventually, they took Varg down a hidden set of stairs and into a room with a sick old dwarf on his deathbed. A tall blue-skinned man tended to the dwarf, and appeared angry at the disturbance in the room. He accosted the dwarfs for bringing Varg into the chamber, but then assented that he would look him over. He accosted Varg for being a magician, saying that humans had no right to touch the dark forces that were never justly given. He said that humans had long ago stolen magick from the elves and devils, and that using it would taint the soul.
Varg begged for healing, but the blue man was worried that Varg would do more harm in the world than good. And warned him that his healing was meant for the pure, which Varg was not. He said that there was a risk that healing would strip Varg’s soul away, and leave him less than he was. Varg assented.
The blue man placed his hands on Varg, and from his forehead a bright light emanated from the center of his forehead – as if a third eye had opened up. The light was scarring, and Varg felt himself captivated and flayed before it’s intensity. He imagined himself in a small alabaster room, held before the blue man like a marionette. Pieces of himself seemed to fall away in the intensity of the light, rendering his soul into something less.
The blue man healed Varg of his conditions: Sickness and Injured, but the process rended away his nature descriptors: running and boasting – leaving him with only one remaining nature descriptor: demanding.
The Expedition to the Dragonblood Tree
Goldor and the party descended from the dwarfen base. They crossed the lake using the tethered vessel, and disembarked on the island with the moon temple. Gerald led the dwarfs through the hidden alcove, to the backdoor to the chamber.
At the door, Goldor asked for the key but Gerald would not give it to him, saying that the agreement was merely that he would open the door. Achron disrupted their conversation by insisting that the door be opened. The party asked Achron what was so special about the tree, and he said that these trees only grow where gods have been slain. The tree’s roots grow down into the divine corpse, and render its divinity into rare materials with unique properties.
The halflings asked what the dwarf intended to use the tree for, and he said that he had sought it for one-hundred years and needed it to craft a masterpiece work. The halflings asked if he needed to cut the tree down, and he said “of course.” They asked if he could not merely craft using a branch of the tree, or some of its cast-off elements. But Achron insisted that he needed the heartwood from the tree.
Gerald opened the door, and the dwarfs entered the chamber. Ivy whistled to the tree, and the golden-warbled appeared on a bough. A dwarf cocked his crossbow, taking aim – but Ivy jumped to action, begging that he lower the weapon.
Turn Two – Persuasion (vs. test) – Ivy Passes
The dwarf reluctantly lowered his weapon, and Ivy stepped forward to call again to the bird. He held out the bloodaxe, an invitation for the bird to alight on the weapon. The bird assented, flew down and grasped the axe. The immense weight of the bird surprise Ivy, and rather than topple over onto the bird, she let go of the axe. Before the party, the bird flew in place for a moment, holding the axe in it’s claws.
Goldor pushed forward, ruining the moment and saying “Enough is enough, it is time we cut down this tree. We must have the heartwood to save Svadil.”
The bird flew with the Bloodaxe into the boughs of the tree, and then emerged again as a tall elf with crimson hair and golden wings. The elf flew down from the boughs, wielding the bloodaxe. He landed at the base of the tree, and declared his intention to defend the tree. He named the dwarfs as intruders, and asked the halflings to rally in defense of the tree in return for a boon.
Achron asked Goldor to withdraw and bring the remainder of the clan down, to fight when they have the numbers. The halflings remained silent during this disagreement, and Goldor decided to disregard the advice of his brother. He ordered the guards forwards with the crossbows and barked that the halflings should join him for their even shares of the treasure and honor.
The halflings decided to join the elf instead of the dwarfs, and the conflict commenced.
Dwarf Disposition: 9
Party Disposition: 8
Conflict Round One – Turn One
GM: Dwarf guard maneuver with Crossbow
Players: Elf attack with the Bloodaxe
The players won this conflict, and the elf killed one of the dwarf guards. (I forgot to use Might rules here.)
Conflict Round One – Turn Two
GM: Goldor attacks with Battleaxe
Players: Ivy attack with Bow
The players won this conflict, I used the versus rule wrong and gave the full disposition hit instead of the margin of success, reducing the dwarf disposition by 5 instead of 3.
Conflict Round One – Turn Three
GM: Dwarf guard attacks with crossbow
Players: Gerald maneuvers with his rusty dagger
The GM won this conflict, dealing 5 points of disposition to the team. Again I used the rules wrong, not using margin of success.
Conflict Round Two – Turn One
GM: Achron the Dwarf Defends with Shield
Players: Elf Feints with Bloodaxe
This ended the conflict, as the Elf did enough disposition damage to end the dwarf threat.
End of Conflict:
Dwarf Disposition: 0 / (9)
Party Disposition: 3 / (8)
Since the party won with a half compromise, the bloodaxe was destroyed in the battle. Its magic could not withstand being used to kill its creator, and it shattered into pieces across the battlefield.