Session Three (10/13/22)
Charlie – Lorne the Halfling Guide
Aaron – Ivy the Halfling Bounder
Max D – Gerald the Halfling Burglar
Joe – Varg the Magician
The adventurers began the session in the treasure room of the goblin tower, having just rescued Olrun from the three goblin raiders. They talked to Olrun and she told them that Krakki mentioned being paid to raid her steading, and that the reward was the location of an ancient armory from where the goblins would be able to raid the valley with impunity. She told the party that Krakki must have taken off to meet with whoever hired the goblins.
The party searched the room, finding two bags of copper and a very fine rug. They decided to try to take the rug back out the tower through the main door, instead of out through the collapsed tunnel.
Test One: Ivy – Laborer Ob 2 (beginner’s luck) – Lift the rug up the ladder (grind 4)
None of the group had the laborer skill, but Ivy took the lead with a beginners luck test assisted by Lorne’s Peasant skill. Unfortunately, with the failed result their efforts took too long and were too loud. The four goblin guards that had been busy with the loosed animals returned to see the halflings stealing their treasure. Gerald decided to try to distract the goblins with a riddle.
Test Two: Gerald – Riddling Nature – versus test (Grind 5)
The goblins initiated a fight, and the party decided to run for it.
Conflict One: Flee conflict
Conflict Captain: Ivy
Beginning Disposition: Party 7, Goblins 6
Ending Disposition: Party 2, Goblins 0
The party managed to escape the goblins, but lost the fine rug in the process. Varg and Ivy also got exhausted from the effort of dodging the goblins attacks. The party returned to Halla’s Steading, reuniting Olrun with her mother. The party were each paid with a silver pouch.
Camp at Olrun’s Steading
Check One: Recovery Roll – Ivy – Exhausted ob 3 – Fail
Check Two: Recovery Roll – Varg – Exhausted ob 3 – Fail
Instinct One: Hunting Roll – Lorne – ob 2 – succeed (caught a coney)
Instinct Two: Scavenger Roll – Gerald – ob 1 – succeed (gathered some barley grain)
Instinct Three: Cartographer Roll – Varg – ob 2 – succeed (Map the goblin tower)
Town Phase: Arrive at Sunnås
The random town event for Sunnås was a public execution, the execution was for Krakki and two of his goblin lieutenants. The high priestess Hjordis and Svana Goldnose were on the dais, Hjordis spoke of the evil acts the goblins had committed on the road, and praised Svana for bringing them to justice. Just before the gallows dropped them to their death, Krakki shouted “you betrayed us!”
The party followed Hjordis and Svana back to the temple of Freydis, where Varg confronted Svana and accused her of hiring the goblins to raid Halla’s Steading.
Test: Varg’s Demanding Nature vs. Svana Goldnose Manipulate 5
Svana rolled all wyrms, so Varg’s accusations caught her flat footed. She stumbled and didn’t know what to say. Halla and Olrun came into the temple, further accusing Svana of her malfeasance and Olrun claimed that Krakki said he was in league with Svana. Hjordis had Svana arrested on suspicious of treason. Hjordis thanked Varg and the party, giving them a free place to stay and telling them to come see her in the morning after she had a chance to question Svana.
Recovery – Ivy automatically recovered from exhaustion from staying in Hjordis’ guest rooms
Ask Around – Circles ob 3 – Varg tried to identify the symbols on his bracelet, the last thing he had from being an orphan. At the temple, he asked a priest who told him that the symbols were from Gorm the Boneless, wizard of Svartårn. He said that was an unholy place and that Varg should get rid of the bracelet.
Find Someone – Circles ob 3 – Lorne looked for a fighting trainer, finding a fighter in the tavern. He trained with the fighter.
Something Else – Cooking ob 3 – Gerald cooked up a paella feast with the barley and fresh rabbit, preserving four fresh rations.
Tell Tales – Merrymaking ob 5 – Ivy tried to tell the story of home, finding the mayor dallying with the sherif, but she was laughed out of the room.
End of Session