Date: May 11, 2023
Players: Harek the Theurg, Thror the Outcast

Harek the Theurg and Thror the Outcast signed on with some other adventurers in Veihüs, seeking something from Castle Erohring. They marched with Daan the Fighter and Hall the Magician, arriving at Castle Erohring without issue. Upon arriving on the edge of the complex, they scouted for a safe way in.
Turn One: Scout (ob 2) Success – Thror the Outcast
Thror led the party up a creek bed, finding a stewards access gate hidden amongst the rocks. The gate was locked, and seemed a bit rusted through disuse. Despite this, Harek the Theurg thought that he might be able to gain access.
Turn Two: Criminal (ob 2) Success – Harek the Theurg
The iron gate swung open as Harek put his thieves tools away. Daan and Hall proceeded into the chamber, lighting a torch and handing it to Harek to carry. They arrived in a dusty storeroom, filled with boxes, bags, and dried gourds. A doorframe is hidden behind a stack of crates and refuse. Daan ordered Thror to clear the path.
Turn Three: Laborer (ob 2) Fail – Thror the Outcast
As Thror picked up a stack of old wooden boxes, one of the planks collapsed under his hand, shifting the balance. The stack of crates fell, clattering loudly. From the blocked door, a muffled groan was heard. Then something began testing the door, trying to enter into the chamber. Daan readied his sword and ordered the others to take up offensive positions. A large wererat bust through the door, hissing and bearing snarp teeth. Harek tried to convince Daan that they should talk with the creature instead.
Turn Four: Persuade (vs. test – five dice) Fail – Harek the Theurg
Daan swung at the beast with his sword, but the wererat skittered around the room to avoid the threat. The beast spoke to the adventurers, proclaiming himself to be very hungry and that he had been imprisoned in the storeroom for days. He said he was the old castillian of the castle, but that he had been cursed. Harek gave the rat a bottle of wine, which he chugged immediately. He offered to guide the party through the castle, saying that a large battle had just been fought above. He claimed that he could smell corpses, but hadn’t been able to access the room since he had been locked out. The party followed him, but he led them into a room slide-trap.
Turn Five: Health Tests (ob 3) – Thror Passed, Harek Failed
Harek was made angry by this betrayal. Thror and Harek ended up pulling themselves up onto the ledge beside the trap, but Daan and Hall rolled out of sight into a tunnel below. The wererat, after triggering the trap, escaped through the wooden door and locked the door with a wooden reinforcement on the far side.