52 Card Deck of 5e Magic Items

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I was running a one-shot where I wanted to give out magic items more readily than I normally would, so I prepared this list and slapped a deck of cards on the table. When players looted the corpses of each big bad, they would draw a card from the deck and I would tell them what they got from this table. It was fun.

Card Suite Object
K Hearts ELVEN CHAIN
Q Hearts BRACERS OF DEFENSE
J Hearts ARMOR, +1
K Spades SWORD OF DAWN
Q Spades GIANT SLAYER
J Spades WEAPON, +2
K Clubs MANTLE OF SPELL RESISTANCE
Q Clubs WAND OF THE WAR MAGE, +2
J Clubs RING OF SPELL STORING
K Diamonds RING OF PROTECTION
Q Diamonds IOUN STONE
J Diamonds CLOAK OF DISPLACEMENT
9-10 Hearts SHIELD, +1
7-8 Hearts CLOAK OF PROTECTION
5-6 Hearts ADAMANTINE ARMOR
3-4 Hearts MITHRAL ARMOR
2 Hearts CLOAK OF ELVENKIND
1 Hearts BOOTS OF ELVENKIND
A -10 Spades Weapon +1
10 Clubs Scroll (Arcane)
9 Clubs Scroll (Arcane)
8 Clubs Scroll (Arcane)
7 Clubs Scroll (Divine)
6 Clubs Scroll (Divine)
5 Clubs Scroll (Divine)
4 Clubs WAND OF THE WAR MAGE, +1
3 Clubs WAND OF MAGIC DETECTION
2 Clubs STONE OF GOOD LUCK (LUCKSTONE)
1 Clubs WAND OF MAGIC MISSILES
10 Diamonds ROPE OF CLIMBING
9 Diamonds RING OF JUMPING
8 Diamonds KEOGHTOM’S OINTMENT
7 Diamonds IMMOVABLE ROD
6 Diamonds GOGGLES OF NIGHT
5 Diamonds GEM OF BRIGHTNESS
4 Diamonds EVERSMOKING BOTTLE
3 Diamonds ELEMENTAL GEM
2 Diamonds DRIFTGLOBE
1 Diamonds BAG OF HOLDING

Running One Thousand Dead Babies w/ 5e

I statted up some 5e dudes to use w/ One Thousand Dead Babies by Zzarchov Kowolski


Brigand      HP 11, AC 12, Avg. Stats (10).
25xp         Shortsword (+3 d6+1), Light Crossbow (+3 d8+1)

Cultist      HP 9, AC 12, Avg. Stats (10).
25xp         Shortsword (+3 d6+1),
             Dark Devotion. Advantage on saves vs. charm or fright

Ruffian      HP 16, AC 14, Avg. Stats (12), Perception 11.
100xp.       Multi-Attack. Shortsword (+4 d6+2), Shortbow (+4 d6+2)

Elf Scout    HP 16, AC 13, Dex 16, Nature/Survival +4, Stealth/Perception +6.
100xp        Multi-Attack. Shortsword (+5 d6+3), Shortbow (+5 d6+3)

Wolf         HP 11, AC 13, Dex 15, Stealth +4, Perception 13. Speed 40ft.
50xp         Bite (+4 2d4+2)
             Keen Senses. Advantage on Perception Checks
             Pack Tactics. Advantage on attack rolls if an ally is within 5ft of target.

Beast        HP 26, AC 13, Str & Dex 15, Perception 13.
200xp        Multi-Attack. Bite and Claw (+4 d8+2)
             Pounce – If charge 20ft and hit with claw, DC 13 Str test or prone

Evil MU      HP 22, AC 12, Int 17, Str 8, Perception 11. Spells +5, DC 13.
300xp        Cantrips: Light, Shocking Grasp, Chill Touch
             1st Level (4 slots): Charm Person, Mage Armor, Magic Missile
             2nd Level (3 slots): Hold Person, Misty Step, Darkness

Witch        HP 28, AC 14, Wis 17, Str 8, Perception 14. Spells +5, DC 13.
300xp        Cantrips: Druidcraft, Thorn Whip, Poison Spray
             1st Level (4 slots): Charm Person, Faerie Fire, Fog Cloud
             2nd Level (3 slots): Heat Metal, Spike Growth, Flaming Sphere

Cleric        HP 30, AC 16, Wis 17, Dex 8, Perception 14. Spells +5, DC 13.
300xp         Cantrips: Thaumaturgy, Light, Sacred Flame
              1st Level (4 slots): Bless, Command, Inflict Wounds
              2nd Level (3 slots): Hold Person, Spiritual Weapon, Silence

Evil Knight  HP 52, AC 18, Str/Con 16, History/Religion/Intimidation +5
700xp        Multi-Attack. Greatsword (+5 2d6+3), Heavy Crossbow (+2 d10)
             Dark Devotion. Advantage on saves vs. charm or fright
             Leadership. All allies in LOS get d4 on attack rolls and saves for 1 min.
             Parry (reaction). Add 2 to AC against one melee attack that would hit.

Half-Goat    HP 76, AC 11, Str/Wis 18, Perception 17. Darkvision 60ft.
700xp        Multi-Attack. Spear (+6, d8+4) Gore (+6, d8+4)
             Reckless. Gain advantage on all attacks, all attacks against have Adv.