Session 5 (11/3/22)
Players: Joe, Charlie, Aaron, Max
Varg and Ivy arrive at the plague armory, scare off the giant centipede, and scavenge for supplies. In armory, they found a spear. In the infirmary, they found a surgeon kit. They find the yellow robed man dancing in the mess hall.
Session 6 (12/8/22)
Players: Joe, Charlie, Aaron, Max
The players chase the yellow robed man, catch him in a hidden stairwell, and get his story from him. They search the hallway and find a hidden door – containing a golden ring and “the blood axe.” They explored the map room, but it was full of rats. The yellow man broke a vial of red powder, which drove the rats into a frenzy. The party escaped the dungeon, running from the rats. They reported back to Svana Goldnose and received some silver.
Session 7 (12/15/22)
Players: Joe, Charlie, Max
- Visited Sunnas – Spring Festival
- Lorne failed a barter 3 test
- Varg passed a healer 1 test, making a poultice for Gerald
- Gerald passed a health 3 test – recovering from exhausted and staying at the inn
- Lorne and Varg slept on the streets
- Tollgate
- Lorne and Varge passed their resources tests
- Gerald failed his resources 3 test, making a new enemy – the guard
- On the road
- Varg used Arcanist instead of cartographer 4 to scry the location of Gorm the Boneless, he failed his roll – succeeding with the injured condition – arcane burns on his arms
- Lorne made a pathfinder test to get to the tower Svartarn, failed. The party came upon a waylaid ox-cart who’s driver spat in Lorne’s face.
- Gerald succeeded at convincing the driver to travel with the party to Veihus. – manipulate versus
- Camp
- Lorne caught some rabbits with snares – hunter 2 success
- Gerald preserved them into rations – cook 3 success
- Varg rested, but was unable to recover from his injuries – health 4 fail
Session 8 (1/12/2023)
Players: Joe, Charlie, Aaron, Max
Adventure Phase:
- Will test – The players investigate three bodies on the shore, roll to resist the pull from the crescent island. Gerald fails.
- Scavenger test – Lorne tries to craft a raft but fails, gets angry at his companions for failing to help.
- Health test – Lorne, Ivy, and Varg swim to the island to chase Gerald
- Scavenger test – Gerald searches in the ruins, looking for loot. He finds a scroll, black candles, and an incense censor.
- Scholar test – Varg reads the scroll, learns that a blood ritual has fueled the fog and it will keep them lost in the ruins.
- Dungeoneer test – Gerald climbs down a rope to see if there is anything below the dias. He finds a balcony.
- Sneak test – Gerald and Lorne try to sneak up on the wizard in the dungeon.
- Persuasion test – Lorne fails to convince the wizard that they mean no harm
- Fighter test – Ivy kills the wizard with her blood axe.