Date: 2/9/2023
Players:
Aaron – Ivy
Max – Gerald
Turn 1 – Scavenger (Ob 1) – Gerald Succeeds
Ivy and Gerald left their companions at the abandoned raft and proceeded back to the temple entrance. Once there, they saw a blood trail leading towards the cliff. They followed the blood trail and found a corpse near the edge of the cliff. They searched the corpse (scavenger test) and found a silver necklace with a crescent moon sigil. The corpse also had a rusty knife. Gerald took both.
Ivy felt compelled by the Bloodaxe when he saw the bleeding body. He touched the blade of the ax to the corpse, and within moments the corpse became desiccated and dry. Seemingly drained entirely of blood.
Turn 2 – Scout (Ob 4) – Ivy Fails
As Gerald and Ivy approached the ruins, they saw that the complex was still engulfed in the heavy ensorcelled fog from earlier. As they approached the fog, the new necklace seemed to encase them in a bubble of protection that kept the fog at bay, They searched (Scout Test) for a new way into the under-level, not wanting to risk a new encounter with the statue from before. They took a long time, getting hungry from their efforts, but eventually found a passage into an underground storage room,

Turn 3 – Scavenger (Ob 3) – Gerald Succeeds
Entering the storage room, they lit a torch and saw numerous burlap sacks in haphazard stacks, desiccated wooden kegs, and precarious shelving. Despite the age of the room, Gerald was determined to search for something of value (Scavenger Test) and he succeeded at finding some old keys, one in particular was untarnished by time and the bow of the key was shaped like a crescent moon. One of the tarnished keys successfully opened the back door of the storage room.
They emerged into a dark tunnel, difficult to see beyond their torch light. To their right they heard a distant sound like a waterfall, and discussed which way to go. Ultimately, Gerald flipped a coin and fate led them away from the waterfall – to their left instead. They followed the tunnel for a while, eventually emerging into a cavernous chamber with evenly dispersed columns.
Turn 4 – Scout (Ob 3) – Ivy Succeeds
Ivy led the party into the chamber, searching for a path to the dwarfen tunnel. Ivy left copper coins to mark their path. Eventually, they found a forged chain that was hammered into columns with dwarfen nails. The party followed the chain path and eventually found a stairwell leading down deeper. At the bottom of the stairwell, they found an ancient wooden door, the crescent moon key opened the door and they found a large chamber bathed in a reddish light.
In the middle of the chamber, a dragon blood tree grew out of the stone, nestled on a small island between two creeks of steaming volcanic water. The party slowly circumnavigated the room, and had the sensation of being watched by something above. Ivy made a whistle as a bird call, and from up above a large bird flew down to inspect the party more closely. As the bird flew off, one of its feathers came loose and fell to the ground. The feather slowly transformed into solid gold.
The adventurers were all out of food, but managed to get some of the hot water from the springs to refill their skins. They set off deeper into the chamber, which led through another locked door and then to a hidden alcove. A dwarfen barge was tethered to a secret harbor, with. heavy rope leading across the lake into another chamber.
Immediately, the party heard the sounds of approaching dwarfs from the door by the harbor. Gerald calls out a greeting before the dwarfs reach the door. Upon calling out, the dwarfs went silent. Momentarily, they opened the door in a defensive position with spears at the ready. They quickly surrounded the halflings.
Turn 5 – Persuade (vs Nature 4) – Gerald Fails
Gerald and Ivy attempted to persuade the dwarfs that they had nothing to do with the death of the wizard, but the old dwarf was uncertain. He asked if the halflings would be so kind as to accompany the dwarfs back to their stronghold to discuss the situation with their chieftain. The halflings did not resist, and accompanied the dwarfs across the lake and up the volcano.
They arrived at the dwarfen outpost and were escorted to their chambers where they were told to wait until evening, when the dwarfs would hold a council. They had food and beverages in the room. After settling in, Ivy knocked on the door and asked if the dwarves had any balm to help him recover from exhaustion. The dwarfs complied with the request. Gerald and Ivy both recovered from their conditions while awaiting the council.
Camp 1 – Persuade (Ob 1) – Ivy Succeeds
Camp 2 – Angry Recovery – Gerald Succeeds
Camp 3 – Exhausted Recovery – Ivy Succeeds
Dwarfs – Achron (left) & Goldor (right)


In the evening, the dwarf guards came for the halflings and brought them to an audience hall where they beheld a score of dwarf men. They were led to the center of the chamber, and the hubbub settled to quiet. The chieftain of the dwarfs, Goldor, recounted the many long years of business between the dwarfs and Magister Blanc, the slain wizard. Another dwarf interrupted the chieftan when he saw Ivy was carrying the bloodaxe. The dwarf introduced himself as Achron, and said that he was the smith who created the blodoaxe. Achron asked Ivy to hand over the axe, so that he could inspect how his handiwork had fared.
Achron held his hand to the blade, and for a few minutes all the dwarfs were silent. Achron eventually breathed deeply and opened his eyes, he told all present the story of the axe. He named the many who had been slain by the axe when it was originally used in the great war fought between Bjornings and Greylings for dominion of the island. He then told of the axes long rest, and how it had recently felled Magister Blanc.
The dwarfs were surprised that Ivy had managed to kill the powerful magician so easily, but Achron attested that the killing had been done fairly and openly. The magician had been killed from the front, as he prepared his own battle magicks. The dwarfs asked Ivy to tell how they had come upon the magician, and she told the story of the adventure and also mentioned the dragon blood tree – showing the golden feather.
Upon mentioning this, the dwarfs went ashen-faced. They stammered their astonishment, and asked if they had truly found the key to the ancient chamber. Goldor called the room to order and told the halflings that the dwarfs would hold no grudge with them, if in exchange for the lost business opportunity with the magister, the halflings would lead the dwarfs to the dragon blood tree to see it for themselves. The halflings agreed.
Dwarf Family Tree